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Welcome to Together is the Guild. A Fantasy Roleplaying Game where you will find yourself with a group of individuals aiming to make the best guild in this magical world! You must work together to survive the threats of rival guilds, nobles, towers, and everything else the world throws at you!

Legends say that on a bright day in the morning sun from the top of the 5 towers in Portnia, you can see a 6th tower at the centre of the Limbo. Only a select few know the truth… Join together, create a guild, and rise up the ranks to become the next legends. Or conquer all these towers and close them forever!

How, you ask? Well, that's up to the group to decide! Maybe you are tower exploring experts or mercenaries on the road. Well, you can decide!

This TTRPG features:

  • A core mechanic that prioritises the narrative, while also having a tactical phase for the Big Fights!
  • An incredibly quick method of planning the group's next course of action!
  • Flexible Narrative based spell system. (Use your imagination!)
  • 10 classes to choose from!
  • Optional Turn-based actions mode for those Combat Scenes during an adventure!
  • A lot of wondrous items and weapons to be found or created!
  • Join together and become an Adventurers Guild, a Mercenaries guild, or perhaps you want to start a cult? 
  • An optional setting to use as a base.

The fundamental objective of the players and the Game Master is to tell a tale together, using the story itself as the play medium. No boring travelling, nor lots of time preparing, as the system will put you right into the action.

You don't need to worry about items you bring with, as you can decide on the fly if you have them and fill in your *inventory slots* respectively. Oh no, a fire dragon appeared! Call for a *flashback* indicating that you knew this was going to appear and brought a water magic scroll!

Combat is fast and lethal. Those goblins should only ever take 1 round to kill. (Except if they drank that one potion…) When combat happens, decide on the turn order for the players only, as the enemies do not have turns! Enemies react to the player's roll, if you roll a 5 or less (on a D6)! The combat actions are the same as when not in combat. Want to smack someone? Roll wreck. The more effect you have on the roll, the more damage you do! At the end of the round, the GM will change the battlefield massively. Perhaps a new enemy type is introduced, a new urgent clock is started or a blockade happens.

The Classes

Choose from 10 classes each with specialised abilities, and items!

  • Alchemist: You will use your crafting knowledge to create various alchemical contraptions or throwing weapons, that help in battle.
  • Barbarian: All that you care about is going in, do it, and get out. Just get things done with your intimidating presence.
  • Bard: A charming artist, entertainer, and part-time magician. Silver tongue, mesmerizing performances and a perfect etiquette.
  • Druid: You are in tune with the old ways of the magical world using the forces of nature.
  • Fighter: The fighter is a master in fighting in a particular style. Its unmatched in duels and when facing multiple enemies. The accumulated experience helps the fighter survive for longer on the battlefield.
  • Mage: Magic is your forte. You gather the magical particles together to send out strong spells.
  • Paladin: A great defender who has once taken on an oath. Donning the armour, helping allies, and fighting the enemy is what you do.
  • Ranger: You know how to explore, and understand your environment quickly. With your keen focus, you are able to mark them down, hunt them, track them, or ambush them!
  • Rogue: An infiltrator and thief. Being able to sneak around stealthily, open locks or disarm traps. They are also quick learners.
  • Warlock: A powerful mage, or at least, until you find out it's all from a pact. You only get these powers to please these creatures.

The Guilds

In addition to creating characters, the group also creates a Guild. It is the characters' base of operations, and through it they are able to increase their rewards, connections, and reputation.

Choose from 2 Guild types that will define the story you want to play!

  • Adventurers Guild: You are a group of adventurers, completing missions, exploring unknown territories and finding exhilarating adventures!
  • Mercenaries Guild: Private group of individuals whom participate in conflicts, usually on behalf of another party. Choose wisely what conflicts you join in!

More Guild types are on the way, let me know which ones you want next!

Feedback

Together is the Guild is made by Robin Naite. You can join the discord for questions or feedback here: https://discord.gg/2REKSXjmjN
Or you can contact me through Mastodon: https://mastodon.gamedev.place/@robinaite or twitter: https://twitter.com/Robinaite

Character Sheets

You can print the PDFs through the download button, or make a copy of the following character sheet: https://docs.google.com/spreadsheets/d/15wbTUo9-zK6edvW0CyoDG5UK4T1768f7B5tas0jW...

Download

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Click download now to get access to the following files:

Together is The Guild Rules V3.1.pdf 279 kB
Guild_And_Character_Sheets_V2.zip 1 MB

Development log

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