Mercenaries Update - Together is the Guild V1.1
Together is the Guild » Devlog
First update for Together is the Guild! Focuses on fixing lots of small grammar mistakes, but majorly introduces the Mercenary Guild type!
General Changes:
- Updated Character Sheets to have more space.
- Removed Starting Special Ability Rule. Instead you can now pick any, with a suggestion to pick the first one for both Classes and Guilds.
- Become Obsessed over your Hobby is now called Oblivious Action.
- Added and improved the examples of consequences to the Oblivious Action.
- Fixed Magic rules referencing Skill rolls instead of Action Rolls.
- Fixed a couple of grammar and spelling mistakes.
Classes:
- Bard: Removed Bard Jack of all Trades Special Ability.
- Bard: Changed You no longer get both Bardic Inspiration and Performance Magic special abilities at the same time.
- Mage: Removed unnecessary Armour reference in Mage Armour Description.
- Ranger: Updated class items to include medium armour instead of map of the area.
Guilds:
- Added Mercenary Guild Type.
- Adventurers Guild: Changed Patron special Ability to give free guild upgrades.
Thank you very much for all the amazing feedback I've received about it. Always open for more!
Files
Together_Is_The_Guild_Rules_V1.1.pdf 233 kB
Dec 17, 2022
Guild_And_Character_Sheets.zip 1.6 MB
Dec 17, 2022
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Together is the Guild
High Fantasy TTRPG about a creating your own guild to explore the towers
Status | Released |
Category | Physical game |
Author | Robin Naite |
Tags | Action-Adventure, Dungeons & Dragons, Fantasy, Forged in the Dark, Narrative, pathfinder, Sandbox, Tabletop, Tactical RPG, Tabletop role-playing game |
More posts
- Only Guild Tier counts! - Together is the Guild V3.1 UpdateJul 18, 2023
- Setting Launch - Together is the Guild V3Jan 21, 2023
- Combat Update - Together is the Guild V2.0Jan 01, 2023
- Together is the Guild V1 out now!Dec 11, 2022
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