Mercenaries Update - Together is the Guild V1.1


First update for Together is the Guild! Focuses on fixing lots of small grammar mistakes, but majorly introduces the Mercenary Guild type!

General Changes:

  • Updated Character Sheets to have more space.
  • Removed Starting Special Ability Rule. Instead you can now pick any, with a suggestion to pick the first one for both Classes and Guilds.
  • Become Obsessed over your Hobby is now called Oblivious Action.
  • Added and improved the examples of consequences to the Oblivious Action.
  • Fixed Magic rules referencing Skill rolls instead of Action Rolls.
  • Fixed a couple of grammar and spelling mistakes.

Classes:

  • Bard: Removed Bard Jack of all Trades Special Ability.
  • Bard: Changed You no longer get both Bardic Inspiration and Performance Magic special abilities at the same time.
  • Mage: Removed unnecessary Armour reference in Mage Armour Description.
  • Ranger: Updated class items to include medium armour instead of map of the area.

Guilds:

  • Added Mercenary Guild Type.
  • Adventurers Guild: Changed Patron special Ability to give free guild upgrades.

Thank you very much for all the amazing feedback I've received about it.  Always open for more!

Files

Together_Is_The_Guild_Rules_V1.1.pdf 233 kB
Dec 17, 2022
Guild_And_Character_Sheets.zip 1 MB
Dec 17, 2022

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