HeroSheetFight-Test
IF PLAYING IN BROWSER SUGGESTED TO PLAY FULLSCREEN
Description
The game is a tentative try to mimic a sheet music. The idea is to create a musical puzzle, one needs to fight enemies every measure to finish a song piece.
Bonus multipliers or similar can be applied to notes to create interesting combinations of measures, damage/points being based upon musical theory.
This is a higly first try at a prototype to test the basic puzzle behaviour that will happen. While the numbers seem big and controls bad, this would all be abstracted as much as possible, as well as simplified through other means.
Only a small amount of places on a sheet music can be used, and only notes after each other. So no chords.
For a more visual idea, the idea is that every Note in music is a Hero/Fighter. And its power amount is determined by the longetivity of the note.
This would also include limites per measure, as well as Time signature changing the amount you can add per measure.
RULES
Kill enemies.
Square = Attack Enemy based on the number on the square, and the multipliers obtained.
Hexagon = Buff Next Note. Same line it adds to multiplier. Different line it multiplies the current multiplier by the value seen on the note.
Limited to certain amount of note sizes.
The note will show how much damage it does after starting the Attack.
Controls
Arrow Keys -> Move selection
A -> Add New Note
D -> Delete current selected note
C -> Toggle between Attack mode and Buff mode
1,2,3,4 -> Change note Size and move note to selection
Space -> Start Fight when possible
Esc -> Back to main menu.
H -> Back to game
Status | Prototype |
Platforms | HTML5, Windows |
Author | Robin Naite |
Made with | Unity |
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